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<title>scratch</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/" />
<modified>2005-06-22T15:46:25Z</modified>
<tagline></tagline>
<id>tag:itchyman.com,2005:/blog/1</id>
<generator url="http://www.movabletype.org/" version="3.16">Movable Type</generator>
<copyright>Copyright (c) 2005, brianf</copyright>
<entry>
<title>Extreme Garbage</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/archives/2005/06/extreme_garbage.html" />
<modified>2005-06-22T15:46:25Z</modified>
<issued>2005-06-22T14:55:50Z</issued>
<id>tag:itchyman.com,2005:/blog/1.18</id>
<created>2005-06-22T14:55:50Z</created>
<summary type="text/plain"> jon and i were pinging the other day about how remarkable it is that remnants of that horrible naming trend during the dot com boom still exists today. i think alot of you know what i am talking about....</summary>
<author>
<name>brianf</name>

<email>brianf@yahoo.com</email>
</author>
<dc:subject>nonsense</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en-US" xml:base="http://itchyman.com/blog/">
<![CDATA[<p><img alt="extreme-cow.jpg" src="http://itchyman.com/blog/archives/extreme-cow.jpg" width="480" height="333" /></p>

<p><a href="http://www.jonkeegan.com/blog/">jon</a> and i were pinging the other day about how remarkable it is that remnants of that horrible naming trend during the dot com boom still exists today. i think alot of you know what i am talking about. these are the names that were dreamed up by slightly off-the-mark marketing guys, with the awkward hopes of TRYING to conjure up coolness. their formula is textbook - combine some ingredients like a "shocking" word with "internet-cool" appeal, and add .com. we can all picture these jokers sitting around an expensive table, leaning back in their aeron chairs, convincing each other that by coming up with a hip and trendy name, they could sit back and take orders, and that they could spend their time planning their retirement at the age of 35.</p>

<p>though this trend bleeds into other areas, the small web design or ad agencies are are the worst offenders of this. we hypothesized that it may have started back with the brands of those hot sauces...<a href="http://www.firehotsauces.com/">lol, you have to check out this link</a>...or with the micro brew industry that--quality of the beer aside--have brought us painful names like Rogue Dead Guy Ale and Fat Tire Ale.</p>

<p>i'd love to collaborate to build a scroll of shame of some of these company names...here are a few to start:</p>

<p>avenue a’s razorfish - razorfish.com (who's success may have caused the tipping point)<br />
digidog studios -http://www.digidogstudios.com/<br />
pilot fish studios - http://www.pilotfishseo.com/<br />
blue wave solutions - http://www.ibluewave.com/<br />
…and my personal favorite:<br />
house of tears design - http://www.houseoftearsdesign.com/</p>

<p>its also fun to dream up new ones! like:<br />
screaming-banchee-interactive.com<br />
extremedia.com<br />
chipotle-design.net<br />
feelin-hot-hot-hot.com<br />
Macarena-design.com<br />
demi-glaze-orgy.com<br />
punch-a-lady-in-the-face-web.com</p>

<p>if you share our ire, i encourage your posts to add to the "real" or "new" lists!</p>]]>

</content>
</entry>
<entry>
<title>&quot;No joke...He&apos;s a Balanese pop-star&quot;</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/archives/2005/06/no_jokehes_a_ba.html" />
<modified>2005-06-10T19:28:53Z</modified>
<issued>2005-06-10T19:17:04Z</issued>
<id>tag:itchyman.com,2005:/blog/1.17</id>
<created>2005-06-10T19:17:04Z</created>
<summary type="text/plain">twain insisted i post this one, so here goes...did you ever know those people who you know haven&apos;t quite hit their stride? at four11, we worked with this guy called karsten who was an it ops guy. never quite seemed...</summary>
<author>
<name>brianf</name>

<email>brianf@yahoo.com</email>
</author>
<dc:subject>truth is stranger than fiction files</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en-US" xml:base="http://itchyman.com/blog/">
<![CDATA[<p>twain insisted i post this one, so here goes...did you ever know those people who you know haven't quite hit their stride? at four11, we worked with this guy called karsten who was an it ops guy. never quite seemed like silicon valley was the place for him...the guy goes dark for like 7 years, then we get this email from another co-worker, discovering where karsten has resurfaced.</p>

<p>he writes "No joke...He's a Balanese pop-star." and attaches this pic:</p>

<p><img alt="karsten1.jpg" src="http://itchyman.com/blog/archives/karsten1.jpg" width="200" height="269" /></p>

<p>turns out, according to <a href="">this website</a>, he has found his niche: "American bandleader Karsten Schroeer swapped a life in San Francisco for the cosmopolitan blend of Singapore culture and music, before making the next musical progression to Bali. The band's Bandung musicians—Bagja Subagja, Asep Sukmana and Gun Gun Permana — perform on traditional instruments."</p>]]>

</content>
</entry>
<entry>
<title>ok, now i have seen it all</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/archives/2005/06/ok_now_i_have_s.html" />
<modified>2005-06-10T12:51:31Z</modified>
<issued>2005-06-09T17:25:19Z</issued>
<id>tag:itchyman.com,2005:/blog/1.16</id>
<created>2005-06-09T17:25:19Z</created>
<summary type="text/plain">seems like many who has lived in new york has got a cocktail party story that goes something like, &quot;then that morning i was walking down the street, and i saw {---}. It was then that i knew it was...</summary>
<author>
<name>brianf</name>

<email>brianf@yahoo.com</email>
</author>
<dc:subject>truth is stranger than fiction files</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en-US" xml:base="http://itchyman.com/blog/">
<![CDATA[<p>seems like many who has lived in new york has got a cocktail party story that goes something like, "then that morning i was walking down the street, and i saw {---}. It was then that i knew it was time to leave new york." though i'm not ready to pack my bags, i may have my story. </p>

<p>i just walked outside my door in the west village to get a sandwich for lunch, and see i big dude with a zz top style beard sitting on the stoop next door. i do a double take as i catch a closer glimpse of his left ear. he has got a piercing - but not just any decorative earring hanging off. now, we've all seen those large "hole in the ear" piercings that, in my humble opinion, dont exactly look flattering nor particularly "edgy" anymore. as well, we are all guilty of screetching the remote to a halt while surfing past a PBS documentary showing african tribes with rocks hanging from their ears. </p>

<p>this dude had clearly outdone any punk or tribesman i've ever seen - he had a SMALL 6" FLASHLIGHT driven right through the hole in his ear. let me repeat that: he had a SMALL 6" FLASHLIGHT driven right through the hole in his ear. as i strolled by, i had a fleeting thought about how convenient that must be if he is on the job, and under a sink or something, but then i remembered what i was looking at: he had a SMALL 6" FLASHLIGHT driven right through the hole in his ear.</p>

<p><img alt="836990730.jpg" src="http://itchyman.com/blog/archives/836990730.jpg" width="101" height="110" /></p>

<p>+</p>

<p><img alt="mini_flashlight.jpg" src="http://itchyman.com/blog/archives/mini_flashlight.jpg" width="300" height="225" /></p>

<p>=</p>

<p>WTF?</p>]]>

</content>
</entry>
<entry>
<title>not just a facade</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/archives/2005/06/not_just_a_faca.html" />
<modified>2005-06-08T12:20:47Z</modified>
<issued>2005-06-08T12:12:03Z</issued>
<id>tag:itchyman.com,2005:/blog/1.15</id>
<created>2005-06-08T12:12:03Z</created>
<summary type="text/plain"> Keep an eye out for the forthcoming launch of Facade which is expected to be the most progressive interactive story game yet. Guided by artificial intelligence, 30-something characters within the game make decisions from themselves and have realistic emotions....</summary>
<author>
<name>brianf</name>

<email>brianf@yahoo.com</email>
</author>
<dc:subject>media, education &amp; technology</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en-US" xml:base="http://itchyman.com/blog/">
<![CDATA[<p><img alt="07arti.1.184.jpg" src="http://itchyman.com/blog/archives/07arti.1.184.jpg" width="184" height="136" /></p>

<p>Keep an eye out for the forthcoming launch of Facade which is expected to be the most progressive interactive story game yet. Guided by artificial intelligence, 30-something characters within the game make decisions from themselves and have realistic emotions. Though i'm not ready to declare "tipping point", i think what this game is attempting to do could have huge impact not only in the gaming industry, but in software in general. to date, the most mainstream attempt at software trying to understand us and convey emotion has been the annoying paper clip guy. but there is a very engaging middle ground--between people and their machines--that lives somewhere between paper clip guy and where Facade is heading...</p>]]>
<![CDATA[<p>Redefining the Power of the Gamer</p>

<p>By SETH SCHIESEL<br />
Published: June 7, 2005</p>

<p>MARINA DEL REY, Calif., June 3 - Standing outside the apartment on Thursday, Walter could hear the barbs and retorts of a failed marriage's final throes.</p>

<p>The game <a href=”http://www.interactivestory.net”>"Facade"</a>  is controlled by artificial intelligence techniques.</p>

<p>Walter's friends, Grace and Trip, had invited him over. Now, though only every third word seeped through the door, Walter could hardly mistake the bickering.</p>

<p>At Walter's knock the voices stopped. The couple adopted brittle masks of happiness. But as their banter moved from Trip's new bartender set to recent Italian vacations to Grace's latest apartment makeover, the couple gradually returned to the needling exchanges of domestic strife.</p>

<p>As Grace and Trip retreated to opposite sides of the living room, sniping about old grievances, Walter appealed to the couple's loyalties, trying valiantly to reconcile his friends.<br />
This is the future of video games. In their modern riff on "Who's Afraid of Virginia Woolf?" Walter was the only human. Grace and Trip were virtual characters powered by advanced artificial intelligence techniques, which allowed them to change their emotional state in fairly complicated ways in response to the conversational English being typed in by the human player.</p>

<p>It was one version of the future here this past week at the first Artificial Intelligence and Interactive Digital Entertainment conference. It is a future where games are driven as strongly by characters as combat, where games are as much soap opera as shooting gallery and as much free-form construction set as destruction arena. The apartment drama, a 15-minute interactive story called "Facade" that is scheduled to be released free next month (interactivestory.net), was one of the demonstrations offered to the roughly 120 game makers and academic computer experts who attended.</p>

<p>"As we try to create more immersive experiences, these artificial intelligence techniques are helping drive games forward and this is one of the areas that could really explode," Bing Gordon, chief creative officer at Electronic Arts, the No. 1 video game company, said after his talk Wednesday night. "We hope that the folks here start thinking about artificial intelligence as a feature, like graphics is a feature or sound is a feature."</p>

<p>While the adaptability and behavioral subtlety in recent classics like "Black & White," "Sid Meier's Alpha Centauri" and "The Sims" have impressed gamers with their seeming-intelligence, those titles have been but an early step.</p>

<p>"For a long time, games have been judged largely on their graphics," said Ian Lane Davis, a conference organizer and chief executive of Mad Doc Software, which recently created the well-received Empire Earth II, a real-time strategy game. "The graphics hardware is now getting powerful enough that basically everything looks good now. So what is starting to differentiate games is what is happening inside the characters, how the opponents behave and make plans, how comprehensively and realistically the worlds respond to what the players want to do."</p>

<p>"At the same time," he added, "players are demanding a lot more freedom. Often they don't want to be put on a roller coaster track that just takes them along one path, no matter how entertaining that one path may be. They want a range of choices and they want those choices to matter in creating the overall experience. You put together all of these demands, and that's why you're seeing all of this attention now on artificial intelligence in games."</p>

<p>Outside the game world, the term artificial intelligence is used to label technologies as disparate as air traffic control systems and automated vacuum cleaners. At the conference, much of the discussion was about specific game activities that, to a human, would seem more intuitive than rational, like using conversational language.</p>

<p>But one of the broadest and most powerful approaches to artificial intelligence may be one that does not focus on determining specific behaviors. ("Does the computer general know that it should use tanks and artillery together?")</p>

<p>Rather, it is a move to structure programs so that they absorb available information and then generate their own strategies to achieve sometimes-contradictory goals ("protect the hostages" versus "kill the enemy," for instance).</p>

<p>Traditionally, game programmers have created activity through explicit if-then statements: if the player attacks the castle, then send pikemen to defend it; if the player corners the market on wheat, then invest in corn. That process is known as scripting. But what should the computer do if the player takes an action that is not in a script?</p>

<p>"The problem now is that the worlds are so complex and the variety of potential actions so vast that trying to direct the environments and the behaviors of computer-controlled agents through traditional scripting can become unmanageable," Jeff Orkin, an artificial intelligence programmer at Monolith Productions, said between sessions.</p>

<p>Three years ago, Mr. Orkin worked on Monolith's campy "No One Lives Forever 2," set in the 1960's. Now he is working on "F.E.A.R.," a game scheduled for later this year.<br />
"We used to manually lay out all of the steps that an agent would take: do this, then do that, and if this other thing happens then try this," Mr. Orkin said. "Now we tell the agent: here are your goals, here are your basic tools, you figure out how to accomplish it."</p>

<p>"For example, let's say you the player are running down a hall and an enemy is pursuing you," Mr. Orkin said. "You get to a door and slam it behind you. The enemy replans and tries to kick it in, but if you hold it closed with your weight he will replan again and maybe come around and dive through a window. In the past, the programmer would have had to explicitly code each of these steps. Now, you put the character in the building and it figures out a plan on its own."</p>

<p>As put by Chris Crawford, a legendary game designer of the 1980's who now focuses on interactive storytelling technology: "As a game designer you are an absolute god. One kind of god says, 'O.K., now this leaf will fall a little bit here, and then this wind will blow a bit over there.' The other kind of god says, 'Here are the laws of physics. Go for it.' "<br />
That conceptual leap from designer-as-determinist to designer-as-prime mover is what has made both the "Grand Theft Auto" and "The Sims" series so popular. The challenge is that even as gamers have come to expect more freedom in their virtual environments, they have also come to expect more explicitly directed cinematic moments, like the D-Day invasion scenario in "Medal of Honor," where players can feel as if they are living a movie.</p>

<p>"There is a real tension between wanting to handcraft the experience to generate a specific emotional response and wanting to allow a more open-ended environment so the player feels they are in control," said Doug Church, one of the designers behind the highly regarded "Thief" and "System Shock" series. "Artificial intelligence will help us bridge the two."</p>

<p>But perhaps that bridge will run in unexpected directions. Until now, artificial intelligence has often involved making computers accessible to humans. With his new project, "Spore," Will Wright of "The Sims" fame means to invert that concept.</p>

<p>"Until now, artificial intelligence has usually meant that the human creates or perceives a model of how the computer makes decisions," Mr. Wright said. "But what if the computer is instead analyzing the player, and the program is customizing the experience based on the internal model it has created of the human?"</p>

<p>"Spore" is meant to tailor a species' entire evolutionary experience - from amoebalike gene pattern to intergalactic emperor - to each user's individual play style. In that sense, future generations of games may process humans just as intensively as humans are playing the software. But not to worry, Mr. Church said: "We have a long way to go before we get there."<br />
</p>]]>
</content>
</entry>
<entry>
<title>free to fee you and me</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/archives/2005/06/free_to_fee_you.html" />
<modified>2005-06-07T12:25:06Z</modified>
<issued>2005-06-07T12:03:28Z</issued>
<id>tag:itchyman.com,2005:/blog/1.14</id>
<created>2005-06-07T12:03:28Z</created>
<summary type="text/plain">i guess it is only fitting for yahoo to come full circle, and move to drop listing fees for y! auctions. it seems like yesterday that we had decided to clean up the site by adding fees, but i&apos;m sure...</summary>
<author>
<name>brianf</name>

<email>brianf@yahoo.com</email>
</author>
<dc:subject>mind your business</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en-US" xml:base="http://itchyman.com/blog/">
<![CDATA[<p>i guess it is only fitting for yahoo to come full circle, and move to <a href="http://www.forbes.com/technology/ebusiness/2005/06/06/0606autofacescan07.html?partner=rss">drop listing fees</a> for y! auctions. it seems like yesterday that we had decided to <a href="http://news.com.com/2100-1017-252954.html?legacy=cnet">clean up the site</a> by adding fees, but i'm sure that given the minimal attention that yahoo has assigned the site in recent years, the inventory has surely declined. fairly smart idea to make it free again - essentially, take ebay seller money by forcing them to buy text ads instead of auction (which are just more complicated ads). the trick is to see if they can keep enough decent inventory flowing through the site to make it compelling and attract some audience. iideally, turn it into a text ad supported craig's list.</p>]]>

</content>
</entry>
<entry>
<title>team CHAN-MAN delights and amazes...again</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/archives/2005/06/team_chan-man_d.html" />
<modified>2005-06-04T15:33:15Z</modified>
<issued>2005-06-04T15:18:03Z</issued>
<id>tag:itchyman.com,2005:/blog/1.13</id>
<created>2005-06-04T15:18:03Z</created>
<summary type="text/plain">so i am drinking my coffee and reading my mail this morning, and almost lose it all over the screen when i click on this image: our friend gary chan, the reigning champion for entries in the &quot;truth is stranger...</summary>
<author>
<name>brianf</name>

<email>brianf@yahoo.com</email>
</author>
<dc:subject>truth is stranger than fiction files</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en-US" xml:base="http://itchyman.com/blog/">
<![CDATA[<p>so i am drinking my coffee and reading my mail this morning, and almost lose it all over the screen when i click on this image:</p>

<p><img alt="g.jpg" src="http://itchyman.com/blog/archives/g.jpg" width="480" height="151" /></p>

<p>our friend gary chan, the reigning champion for entries in the "truth is stranger than fiction files", was somehow was called to be a MODEL in his local AM station's ad campaign in palo alto. he showed up at a photo shoot, and, sure enough, he was one of three people chosen. as twain put it, "to me, it would be less strange for [any of us] to be in a #$%$#% porn movie than GC to be in local print ads at the age of 37!" it is amazing, gary is a walking anomoly always surprising you when you least expect it - he embodies my favorite quote from ollie stone's jfk: "a mystery wrapped in a riddle inside an enigma!"</p>]]>

</content>
</entry>
<entry>
<title>oh, canada!</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/archives/2005/05/oh_canada.html" />
<modified>2005-05-31T23:30:47Z</modified>
<issued>2005-05-31T23:08:05Z</issued>
<id>tag:itchyman.com,2005:/blog/1.12</id>
<created>2005-05-31T23:08:05Z</created>
<summary type="text/plain">meghan, mike and i were up in ottawa for the marathon this past weekend. 2349=476=447=XROQDF&gt;2323879484;66ot1lsi.jpg&quot; src=&quot;http://itchyman.com/blog/archives/343-7%3B2723232%7Ffp58%3Dot%3E2349%3D476%3D447%3DXROQDF%3E2323879484%3B66ot1lsi.jpg&quot; width=&quot;480&quot; height=&quot;360&quot; /&gt; ottawa really is a cool city. very livable, green, and a real european feel to it. we checked out byward market,...</summary>
<author>
<name>brianf</name>

<email>brianf@yahoo.com</email>
</author>
<dc:subject>sport</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en-US" xml:base="http://itchyman.com/blog/">
<![CDATA[<p>meghan, mike and i were up in ottawa for the marathon this past weekend. </p>

<p><img alt="343-7;2723232fp58=ot>2349=476=447=XROQDF>2323879484;66ot1lsi.jpg" src="http://itchyman.com/blog/archives/343-7%3B2723232%7Ffp58%3Dot%3E2349%3D476%3D447%3DXROQDF%3E2323879484%3B66ot1lsi.jpg" width="480" height="360" /></p>

<p>ottawa really is a cool city. very livable, green, and a real european feel to it. we checked out byward market, a great open air market. we checked out a cellar bar that had a fantastic beer menu, called <a href="http://www.vineyards.ca/">vineyards</a>. i also had a great "baseball steak" at <a href="http://www.kegsteakhouse.com/">the keg</a>.</p>

<p>megs was hoping to run the marathon, her 2nd one, in sub-4 hours. i'm happy to report that we turned in a 3:51! yep, she made her man really proud, yup she did. </p>

<p><img alt="343-7;2723232fp63=ot>2349=476=447=XROQDF>2323879484;68ot1lsi.jpg" src="http://itchyman.com/blog/archives/343-7%3B2723232%7Ffp63%3Dot%3E2349%3D476%3D447%3DXROQDF%3E2323879484%3B68ot1lsi.jpg" width="480" height="360" /></p>

<p>oh, and mike played some great defense. </p>]]>

</content>
</entry>
<entry>
<title>word to herb</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/archives/2005/05/word_to_herb.html" />
<modified>2005-05-25T18:46:36Z</modified>
<issued>2005-05-24T11:04:45Z</issued>
<id>tag:itchyman.com,2005:/blog/1.11</id>
<created>2005-05-24T11:04:45Z</created>
<summary type="text/plain">i just started my herb garden this weekend. . i&apos;m extremely excited for the bountiful (ok, as bountiful as can be given my 5&apos; x 3&apos; NYC terrace) fruits my herb garden will soon bear. nothing is better than fresh...</summary>
<author>
<name>brianf</name>

<email>brianf@yahoo.com</email>
</author>
<dc:subject>eat, drink &amp; be merry.</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en-US" xml:base="http://itchyman.com/blog/">
<![CDATA[<p>i just started my herb garden this weekend. <img alt="IMG_3497.jpg" src="http://itchyman.com/blog/archives/IMG_3497.jpg" width="480" height="360" />. </p>

<p>i'm extremely excited for the bountiful (ok, as bountiful as can be given my 5' x 3' NYC terrace) fruits my herb garden will soon bear. nothing is better than fresh herbs to make any food taste better. i'm a card carrying memeber of the <a href="http://www.jamieoliver.com">jamie oliver</a> fanclub, and really enjoy studying his style of cooking--almost always advocating the use of fresh herbs.</p>

<p>i've had commitment issues in the past with respect to plants, but this is my breakout year to embrace the traditions of the great farmers that have speckled our nation's history. i am told that herbs are less tempermental than many plants, but now that i have begun reading more about them, just like anything else, seems like there is a good deal of complexities - soil pH, sunlight, water, containers, and more...alas, i'll learn the hard way what works and what doesn't. </p>]]>

</content>
</entry>
<entry>
<title>get this on your radar</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/archives/2005/05/get_this_on_you_1.html" />
<modified>2005-05-23T17:33:20Z</modified>
<issued>2005-05-23T17:16:42Z</issued>
<id>tag:itchyman.com,2005:/blog/1.10</id>
<created>2005-05-23T17:16:42Z</created>
<summary type="text/plain">after winding down its short-lived operation in 2003 due to a poor ad market, i&apos;m excited to say that radar magazine rolled its first &quot;v2&quot; issue off the presses recently. for those who long for the untouchable pop-satire of spy...</summary>
<author>
<name>brianf</name>

<email>brianf@yahoo.com</email>
</author>
<dc:subject>as the world turns</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en-US" xml:base="http://itchyman.com/blog/">
<![CDATA[<p>after winding down its short-lived operation in 2003 due to a poor ad market, i'm excited to say that <a href="http://www.radarmagazine.com/">radar magazine</a> rolled its first "v2" issue off the presses recently. for those who long for the untouchable pop-satire of spy magazine, you should at least give radar a shot. though i fear that the 2005 version, in an attempt to draw a wider audience, may get too mainstreamy--i'm still giving it a shot.</p>]]>

</content>
</entry>
<entry>
<title>kuuru bizu...god bless you!</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/archives/2005/05/kuuru_bizugod_b.html" />
<modified>2005-05-20T17:39:34Z</modified>
<issued>2005-05-20T17:18:06Z</issued>
<id>tag:itchyman.com,2005:/blog/1.8</id>
<created>2005-05-20T17:18:06Z</created>
<summary type="text/plain">Did they just say that the fashion industry has the smartest strategy for reducing energy costs and global warming? I am SO into japan&apos;s new &quot;cool biz&quot; idea (the story follows), yet another example of completely inventive problem solving. And...</summary>
<author>
<name>brianf</name>

<email>brianf@yahoo.com</email>
</author>
<dc:subject>truth is stranger than fiction files</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en-US" xml:base="http://itchyman.com/blog/">
<![CDATA[<p>Did they just say that the fashion industry has the smartest strategy for reducing energy costs and global warming? I am SO into japan's new "cool biz" idea (the story follows), yet another example of completely inventive problem solving. And to top it off, its been tried before! I was LOL about the reference to the "energy saving" look...</p>

<p><img alt="tie.184.jpg" src="http://itchyman.com/blog/archives/tie.184.jpg" width="184" height="250" /></p>

<p>read on:</p>]]>
<![CDATA[<p>Is a Salaryman Without a Suit Like Sushi Without the Rice?</p>

<p>By JAMES BROOKE<br />
New York Times<br />
Published: May 20, 2005</p>

<p>TOKYO, May 19 - The fashion models who prowl the catwalks of Japan tend to be long-legged and slinky. But the latest style setter here has a leonine glare and the kind of commanding bark that makes junior executives sit up and take notice.<br />
Skip to next paragraph</p>

<p>Mina Genenz for The New York Times<br />
Standard uniform for business.</p>

<p>Fuminori Sato for The New York Times<br />
A department store clerk in Tokyo straightens up the Cool Biz display.<br />
Hiroshi Okuda, chairman of Toyota Motor, Japan's largest company, is about to make his runway debut, promenading before the cameras for a new national campaign to cajole Japanese men to help the nation save energy by shedding their jackets and ties in summer.</p>

<p>This blatant appeal to hierarchy comes as Japan - the world's second-largest oil importer, after the United States - charts a sartorial revolution intended to cut summer air-conditioning bills. The dark business suit, the beloved uniform for generations of salarymen, is supposed to stay at home this summer. All public and private offices - in a bid to save energy and reduce output of global warming gases - are to set their air-conditioners at 28 degrees centigrade, or a sweltering 82.4 degrees Fahrenheit.</p>

<p>"Japanese often feel they cannot do this or that if their bosses are not doing it," said Yoshihisa Fujita, the environment ministry official in charge of the campaign. "We targeted top executives of major corporations to lead the movement because smaller company employees would feel, 'We cannot remove neckties when our customer, company people, wear them.' "</p>

<p>Until now, office air-conditioning settings have varied, with some women complaining of glacial temperatures that allow their male colleagues' suits to look crisp. Next Tuesday, a rules committee of the lower house of Parliament is expected to vote to allow members to doff their coats in offices and committee rooms, a throwback to the 1950's, before air-conditioning.</p>

<p>With air-conditioners blasting less hot air into streets, the nation's dominant city also hopes to attack its summer "heat island" syndrome. With few parks, vast swathes of cement and new high-rises blocking sea breezes, Tokyo's number of "tropical nights" - when thermometers never drop below 77 degrees Fahrenheit - jumped to 41 last year from fewer than 5 a century ago.</p>

<p>"This summer I will not allow anybody with tie or jacket into my office," the environment minister, Yuriko Koike, told ministry employees on April 1, well in advance of the June 1 unofficial start of the air-conditioning season. In a press conference, she said that Cool Biz, a vaguely American fashion label pronounced "kuuru bizu," had been chosen among 3,200 suggestions submitted for Japan's new casual summer look.</p>

<p>Some Japanese men sniff a plot by the nation's apparel industry to copy the boom enjoyed by American men's clothing stores a decade ago, when Casual Fridays forced office workers to augment their wardrobes with pressed khakis and nice sports shirts.</p>

<p>"We welcome the Cool Biz move; it is a favorable wind for us," Masaaki Kato, spokesman for Renown D'urban Holdings, one of Japan's largest apparel companies, said in an interview. "The fence between business and casual has been crumbling recently. There is a decline in the traditional view that the man who is wearing a suit is a businessman and the man who's not is unemployed."</p>

<p>The catchy Cool Biz name is essential because many Japanese cringe at memories of a fashion crime committed by a prime minister after the 1970's oil shock. Called the "energy saving" look, this short-lived suit featured jacket sleeves cut off above the elbows. This hybrid salaryman safari suit bombed.<br />
Prime Minister Junichiro Koizumi unveiled the casual summer look in April, pitching it as part of Japan's effort to meet its 2012 goal of cutting its emissions of greenhouse gases by 6 percent from 1990's levels.</p>

<p>"The government will take the lead in prevention of global warming," he said. "From this summer, government is planning to start no necktie, no jacket."<br />
Japan is the birthplace of the Kyoto Protocol, which only adds to the popularity of the global warming pact here. In an Asahi newspaper telephone poll last November, 79 percent of respondents said they believed that global warming was their "own problem."</p>

<p>Last month, Mr. Koizumi's entire cabinet approved casual business dress guidelines, a first for Japan. The policy calls on government officials "during June through the end of September, to work with light clothes with moderation that would not deviate from social norm, except for unavoidable situations brought about by diplomatic protocol, etc."<br />
Bureaucrats mortified by informality can wear pins blaming their casual look on the national drive to meet Kyoto targets: "28 degrees/we are in the summer casual dress campaign to achieve minus 6 percent."</p>

<p>But salarymen are not expected to surrender their dark suits without a fight. On a recent afternoon in Otemachi, Tokyo's financial district, men on their lunch breaks predicted little loosening of one of the world's most conservative dress codes.</p>

<p>"The main obstacle is outside the company," said Seiichiro Yabui, a 36-year-old salesman. "How you appear when you meet clients, especially old clients."</p>

<p>Noriyuki Ushiyama, 51, agreed. "In Japan, the relationship toward the customers is a very delicate one," he said. "For a dress code change to become real, you have to start right there."<br />
Members of the Diet have worried that going tieless would erode "the authority of the Diet." Others have worried about live TV broadcasts.</p>

<p>Several younger men have shown near panic at the idea of having to improvise a wardrobe beyond a white shirt, dark tie and black suit.</p>

<p>"There is something very convenient about wearing suits," said Naoto Oshima, 33, a systems engineer. "It is very easy to get dressed in the morning. I don't have to worry about what to wear to work at all."<br />
Tomonari Kori, 25, stated flatly: "I wouldn't know what to wear if we had to dress down."</p>

<p>Shinro Hayashi, editor of Men's Club, Japan's oldest men's fashion magazine, traced the salaryman's comfort in the anonymity of a dark suit to a group ethic that dates back to feudal days.</p>

<p>"Japanese wear suits so much because of their sense of belonging to a house, sense of belonging to a clan," he said. "By wearing uniformed suits, you can hide in the uniform and not reveal your individuality."</p>

<p>Beyond that, the suit means business. "The suit represents, in a world language, that the guy you are talking to understands the sense of contract, the rules of business," said Mr. Hayashi, who was wearing blue jeans and a white cotton shirt with French cuffs. "Twenty years ago representatives of the Chinese Communist Party never wore suits. Look at them now."</p>

<p>To wean more Japanese men from their suits, the government has asked a famous cartoonist, Kenshi Hirokane, to start dressing his main character, a salaryman, in Cool Biz.</p>

<p>But bracing for diehard sartorial resistance, the government also is preparing to play fashion hardball.<br />
Mr. Okuda of Toyota not only leads Japan's largest company, he is also chairman of the nation's most powerful business group, Keidanren, or the Japan Business Federation. That first Sunday in June, when he walks, or marches, down the catwalk, trailed by 12 lesser executives, it will be national news.</p>

<p>"Mr. Okuda is the top businessman in Japan," Mr. Hayashi said. "If he is really serious about the no-tie movement, the father of the house must demonstrate it himself."</p>

<p>But what happens if the following Monday morning, the business-suited legions march on to Tokyo's trains as if nothing had happened? The next step could be random, unannounced office raids by fashion police.</p>]]>
</content>
</entry>
<entry>
<title>what will those crazy kids think of next?</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/archives/2005/05/its_cool_to_see.html" />
<modified>2005-05-20T17:42:11Z</modified>
<issued>2005-05-20T12:57:33Z</issued>
<id>tag:itchyman.com,2005:/blog/1.7</id>
<created>2005-05-20T12:57:33Z</created>
<summary type="text/plain">its cool to see that wacky japanese games are getting their propers at E3 this year. after my stereotypical run with the atari 2600 like any kid growing up in the 80s, except for an occasional &quot;over the shoulder viewing&quot;...</summary>
<author>
<name>brianf</name>

<email>brianf@yahoo.com</email>
</author>
<dc:subject>media, education &amp; technology</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en-US" xml:base="http://itchyman.com/blog/">
<![CDATA[<p>its cool to see that wacky japanese games are <a href="http://www.wired.com/news/e3/0,2879,67568,00.html?tw=rss.TOP">getting their propers</a> at E3 this year. after my stereotypical run with the atari 2600 like any kid growing up in the 80s, except for an occasional "over the shoulder viewing" at a friends' house, i had been on serious leave from the gaming world until the past year. i've been studying video games in education as part of my <a href="http://www.tc.edu/mst/CCTE/default.asp">instructional technology and media program</a> at columbia, and got hooked not on how far the graphics have come over the years, but rather the simple power of creativity, engagement, and gameplay inherent in the format--the same qualities that have been present as long as games have been around. when i travelled to japan in 2002, i was blown away by this hillarious limitless pursuit of the bizarre formats in <a href="http://cardhouse.com/travel/japan/arcades.htm">japanese arcades</a>, many of which, ironically, have more to do with mundane, every day tasks as compared to firing a flaming missle through your opponent's chest while jumping off a building (unless, of course, that is your reality). <a href="http://www.namco.com/games/katamari_damacy">katamari damacy</a> and <a href="http://www.ferryhalim.com/orisinal/">orisinal games</a> were really the ones that opened my eyes to how cool these alternative formats could be. though these titles are still not the top sellers, over time, i think we'll find that the aesthetics, game mechanics, and emotional engagement of these games will have strong influence over a broader scope of media.</p>]]>

</content>
</entry>
<entry>
<title>alex and robbyn</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/archives/2005/05/alex_and_robbyn.html" />
<modified>2005-05-20T17:44:09Z</modified>
<issued>2005-05-17T16:43:36Z</issued>
<id>tag:itchyman.com,2005:/blog/1.6</id>
<created>2005-05-17T16:43:36Z</created>
<summary type="text/plain">i was feeling a bit sentimental about london leafing through some pics (this one happens to be of alex &quot;holding up&quot; an extremely rare 3-wheeled car on a sunny day in brighton). so decided to pay a long overdue visit...</summary>
<author>
<name>brianf</name>

<email>brianf@yahoo.com</email>
</author>
<dc:subject>the places you go...</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en-US" xml:base="http://itchyman.com/blog/">
<![CDATA[<p>i was feeling a bit sentimental about london leafing through some pics (this one happens to be of alex "holding up" an extremely rare 3-wheeled car on a sunny day in brighton). </p>

<p><img alt="IMG_2448.jpg" src="http://itchyman.com/blog/archives/IMG_2448.jpg" width="480" height="360" /></p>

<p>so decided to pay a long overdue visit to <a href="http://www.geocities.com/amaws/">alex and robbyn's blog</a> to find out what was happening back on the old sod. you really must spend some time reading this, there is some priceless stuff there. some of my favorite recent entries are: <a href="http://www.geocities.com/amaws/2005/03/signs-signs-everywhere-are-signs.html">observations about british signs</a>. i also remember having this conversation one night with alex about how the ipod "random" is hardly that...he has done a brilliant job of <a href="http://www.geocities.com/amaws/2005/03/walking-with-headphones-is-driving-me.html">articulating the behavior</a> of the random feature. of course, who could leave out alex's never-ending rant about <a href="http://www.geocities.com/amaws/2004/03/hat-trick_30.html">yankees hats in london</a>.</p>]]>

</content>
</entry>
<entry>
<title>oh, MAINE</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/archives/2005/05/oh_maine.html" />
<modified>2005-05-18T12:24:36Z</modified>
<issued>2005-05-17T13:00:11Z</issued>
<id>tag:itchyman.com,2005:/blog/1.5</id>
<created>2005-05-17T13:00:11Z</created>
<summary type="text/plain">planning our annual family summer trip to maine this year. we&apos;re going to be renting this house for the week. on the lake, close by to hikes, and the coast is also only a drive away....</summary>
<author>
<name>brianf</name>

<email>brianf@yahoo.com</email>
</author>
<dc:subject>the places you go...</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en-US" xml:base="http://itchyman.com/blog/">
<![CDATA[<p>planning our annual family summer trip to maine this year. we're going to be renting <a href="http://www.2853.vrbo.com/31557">this house</a> for the week. on the lake, close by to hikes, and the coast is also only a drive away. </p>]]>

</content>
</entry>
<entry>
<title>real estate and human nature</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/archives/2005/05/meghan_and_i_ar.html" />
<modified>2005-05-18T12:24:54Z</modified>
<issued>2005-05-17T12:22:15Z</issued>
<id>tag:itchyman.com,2005:/blog/1.4</id>
<created>2005-05-17T12:22:15Z</created>
<summary type="text/plain">meghan and i are starting to think about buying a home here in new york. of course, the mind immediately starts racing about how to maximize your investment - how to find an area that still has some good growth...</summary>
<author>
<name>brianf</name>

<email>brianf@yahoo.com</email>
</author>
<dc:subject>as the world turns</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en-US" xml:base="http://itchyman.com/blog/">
<![CDATA[<p>meghan and i are starting to think about buying a home here in new york. of course, the mind immediately starts racing about how to maximize your investment - how to find an area that still has some good growth in it, but in bad times, will be reliable. <a href="http://newyorkmetro.com/nymetro/realestate/features/realestate2005/12018/index.html">this article</a> tries to explain the volatility of buying property around the ny metro area. as you think about it, it seems logical, but cool to kind of think how this breaks down:</p>]]>
<![CDATA[<p>seems as though blue chip will always be blue chip. these areas probably started as simply convenient, and probably had some nice qualities - trees, a park, etc. so builders built there. because of the history and mistique that has taken root over the years, the dollars have followed in - over many years. essentially, that equates to building reliable infrastructure and the perception of quality. examples in new york are the goald coast, upper west side. beacon hill in boston. pacific heights in san francisco.</p>

<p>some of the more speculative, newly-gentrified areas, though a bit more vulnerable, can still be good bets during a downturn--if they have simple, universally good qualities (trees, nice looking buildings, low crime) and reliable infrastructure (eg. parking, subway). examples are brownstone brooklyn, soho in nyc. i think of the south end in boston, or cole valley in san francisco.</p>

<p>seems as though the key is to avoid the trendy, completely speculative stuff that does not have inherently good infrastructure. sounds simple, but there can be a tendency to gravitate toward this type of property. when times are good, these areas have the greatest upside, so folks get wrapped up in squeezing short term return. the "pros" can spot these areas a mile away (i saw a guy in a beret with thick rimmed glasses and paint on his shoes drinking coffee there!), and also have visibility into how long the waves will last. so, you get developers buying up properties in harlem, red hook, and bed stuy. they collaborate with real estate agents to "create" a story around how these areas will be the burdgeoning community, as soon as the sunday ny times real estate section covers it (i'd love to be selling ads for that page, must be like collecting tickets at the carnival), it is go time. they restore the properties, flip them in 12-18 months, and get out before the bottom drops. those who are either thinking only about the short term gain, or who actually believe that the good times will last forever, also buy in. some get lucky and make out well, others get caught on the tail end, or are locked into holding onto their property for the long term. of course, this seems to be what you need to avoid as a buyer. examples seem to be chelsea, soma in san francisco, east boston.</p>

<p>in short, buying patterns seem to be totally predicatable, and really just a reflection of human nature - in bad times, peeps want liquidity, cash, and fall back on the age old notion of only needing "the basics" - good transportation, safety and a old tree.</p>]]>
</content>
</entry>
<entry>
<title>i-sumo</title>
<link rel="alternate" type="text/html" href="http://itchyman.com/blog/archives/2005/05/i-sumo.html" />
<modified>2005-05-08T02:01:42Z</modified>
<issued>2005-05-08T01:28:19Z</issued>
<id>tag:itchyman.com,2005:/blog/1.3</id>
<created>2005-05-08T01:28:19Z</created>
<summary type="text/plain"> this is an image that my friend jon keegan created for our buddy gweez in japan. jon, you will learn, was the original &quot;buzz agent&quot; for apple, decades before the notion of word-of-mouth advertising was even born. he was...</summary>
<author>
<name>brianf</name>

<email>brianf@yahoo.com</email>
</author>
<dc:subject>nonsense</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en-US" xml:base="http://itchyman.com/blog/">
<![CDATA[<p><img alt="iSumo2.jpg" src="http://itchyman.com/blog/archives/iSumo2.jpg" width="480" height="301" /></p>

<p>this is an image that my friend <a href="http://www.jonkeegan.com" target="new">jon keegan</a> created for our buddy gweez in japan. jon, you will learn, was the original <a href="http://www.bzzagent.com/" target="new">"buzz agent"</a> for apple, decades before the notion of word-of-mouth advertising was even born. he was trying to convince him to buy a mac...gweez is the world's biggest (white) sumo fan. with this convincing sumo-style UI, and i'm sure will be a happy mac owner soon.</p>]]>

</content>
</entry>

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